Kyle Stafford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large golden tufts of hair around his ears. His eyes are gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is a Maurezhi in disguise. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Lewis Langston, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His silver hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is frequently practicing swordplay.
History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to get laid.
Flaws: Insane. Bonds: Has a crush, Military, Immigrant. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Richard Blackwood, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. He has styled his golden hair well, parting it to the right. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Alexandre Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast plains. A gifted student he started as a Adventurer, but he got bored and became a Blacksmith. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Job, Nature. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Everard Wheatley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a robe, a symbol of magic around his neck, and a sai on his belt. His auburn hair is lengthy and is close to two feet long. His amber eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up work as a Apothecary and fed both sides of the war false information with the goal of increasing casualties.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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