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NPC Generator

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Advanced [show]


Hugh Ogden, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He very much looks the part of a Locksmith. He is an epitome of beauty. His red hair is heavily combed to the right. His gray eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Hugh studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Locksmith job and began his own company from there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Attractive, Poor. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Hugh Ogden, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Everard Clare, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky red painted plate armor. With a patchy chestnut beard and wild chestnut hair. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic, Gifted. Flaws: Ugly, Greedy, Shy. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Everard Clare, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)14 (+2) 11 (+0)8 (-1)
Skills History +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Aldous Tinley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his red hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Sage business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Sage like his mother before him.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Job, Religious, Adventurer. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aldous Tinley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 27000 sp. 2 Alchemist’s fire. 2 Alchemist’s fire. 1 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Patrick Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy green suit. His white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a mountains tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature, Criminal record. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Patrick Wordsworth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3000 sp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Kyle Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.

History: Gifted from a young age, Kyle studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: To settle down with his crush; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Has a crush. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Rutherford, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)8 (-1) 17 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs

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