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NPC Generator

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Advanced [show]


Guy Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born into a rich family. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by drow. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and money/treasure

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Ashton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)16 (+3) 12 (+1)9 (-1)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 90 pp. Red garnet (140 gp).


Social Check DCs


Wymar Stansfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black cloak and cross-gartered blue stockings. He wears a colorful flower in his white hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Wymar was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a cook and was forced into it by his family

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Family, Religious. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Stansfield, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Silver comb with moonstones (400 gp). 1 Minor magic item.


Social Check DCs


Nicholas Winchester, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Shy, Selfish. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Winchester, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)5 (-3) 11 (+0)17 (+3)
Skills History -1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp. Gold dragon comb with red garnet eye (600 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A small bag of saffron. (20 gp).


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes. He has a moderate pudge and is not very fit. His head has been shaved. His blue eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Antagonistic, Secretive. Bonds: Mentor, Military, Criminal record. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his falchion. His hair is long and black with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He then took over the family business and is one of the better Sailor for hire.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Job. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Gerard Darlington, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)12 (+1) 9 (-1)17 (+3)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 gp.


Social Check DCs

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