Alex Whitby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy green suit. He wears his black hair down. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Miner. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Laborer father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Poor, Job, In love. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. 1 Climber’s kit.
Lance Kensley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His brown hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a gnolls raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his poetry dream.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Gomory Shirley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems, and he perpetually has his shield ready. He has a small bristly mustache and wavy brown hair. His amber eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his father.
History: Gomory was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well.
Ideals: Fighting, Athletic, Entrepeneur, Impeccable. Bonds: Rich, Family. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Robert Elton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and white. His thin eyebrows rest above his beady violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Seamstress, Robert learned a great deal about his mother's area of expertise. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Seamstress soon after.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Magnifying glass.
Drogo Harlan, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears just a pastel suit. His hair is greying and his face has many wrinkles. His fierce gray eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south his family was never financially stable. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Adventurer, Has a crush. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 600 gp.
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