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Advanced [show]


Miles Wharton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his long red hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Body Guard, Miles learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Miles began to lead the lost caravan. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Bonds: Rich, Job, Attractive, Enemies. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Wharton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 7 (-2)11 (+0) 17 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His long silver hair is drawn into a two foot long braid. His eyes are a pleasant blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the large cave and found the beat up bow and armor he uses now. He then took over the family business and is one of the better Bather for hire.

Motivation: He wants revenge against dire rats; and he has decided he is irredeemable

Ideals: Athletic. Bonds: Attractive, Job, Enemies, Criminal record, Nature. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Hadlee, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Norman Elton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. His silver hair and beard is wavy and long. His violet eyes peer out from beneath his deerstalker yellow hat.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small mountains village. Norman was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Doctor. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Nature, Immigrant. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Norman Elton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 18 (+4)14 (+2)
Skills Athletics +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.


Social Check DCs


Alex Crawford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His hair is long and silver with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a Fisher, his mother struggled to pay the bills. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Justice. Bonds: Attractive, Poor, Family. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Alex Crawford, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Arnold Alby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. A freak accident while working with his Masseuse father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Flaws: Addict, Disease. Bonds: Rich, Adventurer, Has a crush. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Arnold Alby, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs

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