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NPC Generator

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Advanced [show]


Clerebold Asheton, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Joker, Logical. Flaws: Disease. Bonds: Rich, Military. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Asheton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 11 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears a Stetson hat to cover his moderate length silver hair. His eyes are hazel and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and to be a layabout again

Flaws: Insomniac, Antagonistic. Bonds: Mentor, Rich, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Robert Bentley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Tatum, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His black hair has been sun bleached extensively. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Interpreter, but he got bored and became a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Justice, Artistic. Bonds: Family, Job, In love. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Reynard Tatum, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Sailor does. His brown hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Sailor soon after.

Motivation: To prove his worth to the world; and expand his business

Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Job, Poor. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Trym Compton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)6 (-2) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy brown beard and wild brown hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He feeds upon the attention of others.

History: He was born to loving parents in a slum to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people; and he doesn't get along with people that don't share his tastes

Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Poor, Attractive. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Eastoft, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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