Percival Harley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. He wears a broad hat to cover his moderate length blonde hair. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Ruler, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he loathes his own lifestyle
Flaws: Ugly, Shy, Depressed. Bonds: Poor, Slave, Criminal record. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Robert Darlington, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He is portly but not overly obese. His auburn hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Robert was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Impulsive. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Drogo Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His brown hair is greasy and uncared for. His eyes are blue and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world.
Flaws: Ugly, Shy, Hedonist. Bonds: Religious, Mentor. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Hourglass. 1 Superior lock. 1 Good lock.
William Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His auburn hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
Possessions: Chrysoprase (80 gp). Black opal (1500 gp). Red-brown spinel (40 gp). 1 Half-Plate. 1 Masterwork studded leather.
Ralf Payton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in red turtlenecks beneath a grey coat with violet slacks. He has wavy blonde hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Soapmaker.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Philantrophist, Athletic. Bonds: Attractive, Job, Poor. Occupation: Soapmaker
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Fire opal (900 gp). Jasper (20 gp).
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