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NPC Generator

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Advanced [show]


Manfred Harley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears grey painted combat armor at almost all times. His golden hair is unkempt and raggedy. This green eyed easterner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east his family was never financially stable. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Harley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 9 (-1)7 (-2)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Simon Walcott, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His hair is red and very short. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He has achieved small success as a Interpreter.

Motivation: To find somewhere to settle down; and sabotage a competitor

Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Simon Walcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Melancon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears baggy yellow pantaloons and a green scarf, and his gloved hand is found clutching a quarterstaff. His brown hair is thinning but still full. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Tim hails from a village terrorized by drow. His necromantic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Enemies, Criminal record. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Tim Melancon, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)13 (+1) 8 (-1)11 (+0)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is auburn and curly. He has green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small mountains village. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and a deep hatred of drow

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, Poor. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Copeland, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Deep green spinel (120 gp). Tourmaline (120 gp). Golden yellow topaz (900 gp).


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Randal Bradshaw, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp.


Social Check DCs

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