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NPC Generator

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Advanced [show]


Aldous Huckabee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. His blonde hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To be a Spice Merchant again; and further expansion of business

Ideals: Professionalism, Persistence. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Aldous Huckabee, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Raymond Blythe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears red cloth garments or leather armor. He wears his hair in dreadlocks. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Raymond Blythe, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Justin Weston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing white shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. He has styled his silver hair well, parting it to the right. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: Born in the east to a Bricklayer, Justin learned a great deal about his father's area of expertise. A gifted student he started as a Architect, but he got bored and became a Bricklayer. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, In love, Job. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Justin Weston, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Gilbert Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is smooth and relatively long. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 6 years old his parents immigrated from the west. Cursed with lycanthropy at a very young age, Gilbert has worked very hard to control his curse. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Gladstone, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Gerald Gladstone, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Azurite (8 gp).


Social Check DCs

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