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NPC Generator

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Advanced [show]


Geoffrey Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow small hat and yellow clothes. His black hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly, Insomniac, Disease. Bonds: Religious, Rich. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Geoffrey Westbrook, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. White pearl (160 gp). Rhodochrosite (4 gp). 4 Tanglefoot bags. 3 Holy water. 3 Holy water.


Social Check DCs


Dean Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large brown jacket. His black hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dean was born with his mother's beautiful face. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Adventurer, Attractive. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Dean Beckwith, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)7 (-2) 12 (+1)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +5

Possessions: 14000 cp. 1 Alchemist’s fire. 7 Acid flasks. 2 Antitoxin. 2 Antitoxin.


Social Check DCs


Trym Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, brown, dusty cloak. He wears his golden hair up. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Adventurer, Military. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Trym Vance, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)4 (-3) 14 (+2)12 (+1)
Skills Acrobatics +1, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 cp.


Social Check DCs


Don Redfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear red pants and tee shirts. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Mentor, Criminal record. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Redfield, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp. Brown-green garnet (100 gp). 1 Minor magic item.


Social Check DCs


Manfred Blankley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long blonde hair is drawn into a two foot long braid. His blue eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Humans.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Manfred took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Gifted. Flaws: Racist, Insomniac. Bonds: Criminal record, Job. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Manfred Blankley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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