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Advanced [show]


Arnold Davenport, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his auburn hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Adventurer, Poor. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Arnold Davenport, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 18 (+4)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 14
Languages Common, Terran, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Nicholas Tyndall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears professional attire. His left hand appears badly burned and disfigured. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Nicholas was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Military. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Nicholas Tyndall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 9 (-1)8 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His small hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Ugly, Disease, Sensitive. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Gerald Springfield, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Patrick Gladstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a blue vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a longbow. His brown hair is drawn into a tight pony tail with a card scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A rival would like him out of the picture; and a need for knowledge about a nearby landmark

Flaws: Ugly, Emotional. Bonds: Criminal record, Poor, Adventurer. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Patrick Gladstone, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)7 (-2) 10 (+0)9 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Adam Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light violet in addition to tight pants. His white hair is unkempt and raggedy. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end his boredom.

Ideals: Joker. Flaws: Ugly, Secretive, Mundane, PTSD. Bonds: Poor. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Adam Tewksbury, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Athletics +0, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs

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