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NPC Generator

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Advanced [show]


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears professional attire. With a patchy brown beard and wild brown hair. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and wants to open a new tavern

Bonds: Attractive, Job, Adventurer, Rich. Occupation: Roofer

Voice: French accent

Attributes [hide]

Gerald Hale, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Barber. He has styled his blonde hair well, parting it to the left. His blue eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Job, Rich, Military. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Blankley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 7000 cp.


Social Check DCs


Clerebold Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears red trousers with black and red striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is silver and very short. His skin is flawless and his amber eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism. Bonds: Rich, Attractive, Nature, Mentor. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Clerebold Dayton, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.


Social Check DCs


Norman Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was a Bather, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Ugly, Impulsive, Mundane, PTSD. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Norman Hadley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a red broad hat and red clothes. His left hand appears badly burned and disfigured. His auburn hair has been sun bleached extensively. He wears an eyepatch.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: Lance hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Adventurer job and began his own company from there.

Motivation: He wants revenge against dire rats.

Flaws: Ugly, Racist, Antagonistic. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Lance Mitchell, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs

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