Kody Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in dagger use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against goblins.
Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac, Insane. Bonds: Enemies. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Wymar Braxton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.
Personality: He dislikes all the random violence that takes place in the east. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east to a Spice Merchant, Wymar learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Pacifist. Bonds: Military, Job, Immigrant, Has a crush. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 1700 sp. Hematite (14 gp).
Hugh Compton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is typically in his Barrister uniform. He is an epitome of beauty. He wears his golden hair up. He wears a mask on his face.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Further expansion of business; and someone believes him a fraud
Bonds: Job, Attractive, Enemies, Rich, Nature. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Jasper (40 gp).
Roger Windsor, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Bookbinder in town.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the ruined castle and found the beat up dagger and armor he uses now. He ran away from his former home and has been making his living as a Bookbinder for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Flaws: Antagonistic. Bonds: Job, Poor, Nature, Family. Occupation: Bookbinder
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Odo England, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. With a patchy silver beard and wild silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Shepherd, but he got bored and became a Marshal. He then took over the family business and is one of the better Marshal for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item.
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