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Advanced [show]


Everard Colby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He has no hair. His fierce blue eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: To pay off his debts; and find a way to reverse the transformation of his sister

Flaws: Ugly, Mundane, Hedonist, Antagonistic. Bonds: Family, Debt. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Everard Colby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 13 (+1)18 (+4)
Skills Persuasion +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 80 pp.


Social Check DCs


Balimaar Wentworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely pastel suit with grey socks and a vest with buckled shoes. He has a white handlebar mustache and slicked back white hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Masseuse for hire.

Motivation: His religion dominates his actions; and balancing his hectic life and new masseuse responsibilities is difficult

Bonds: Guardian, Criminal record, Nature, Job, Religious. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Balimaar Wentworth, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 28000 sp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


John Cotton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He wears a Stetson hat to hide his balding. He has gleaming, smiling amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted, Philantrophist. Flaws: Cynical. Bonds: Enemies, Adventurer. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

John Cotton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Darlington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears a top hat to hide his balding. His eyes are a pleasant blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Optimist, Persistence, Impeccable. Bonds: Rich, Job. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Darlington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)17 (+3) 8 (-1)7 (-2)
Skills Arcana +5, Deception +0
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Cotton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky yellow painted plate armor. His hair is short and silver. His eyes are gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Adventurer, Theodoric learned a great deal about his mother's area of expertise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Rich. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Cotton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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