Ralf Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling blue eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He is a bit of a kleptomaniac.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Nature. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. 1 Tanglefoot bags. 1 Tanglefoot bags.
Balimaar Kimberley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Balimaar was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Family, In love. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Shane Kinsley, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His wide-brimmed hat is riddled with cuts and holes. He has gray eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shane's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic, Disease. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 60 pp.
Norman Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.
History: He got into the Server business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Impeccable. Flaws: Fearful, Ugly. Bonds: Job, Adventurer. Occupation: Server
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 4 Smokesticks.
Justin Alton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His left hand appears badly burned and disfigured. His white hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Justin hails from a village terrorized by illithids. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to raise his children well
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Golden yellow topaz (700 gp). Amethyst (100 gp). Aquamarine (700 gp). Jasper (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!