Don Winchester, Male Human [Permalink]
Personal [hide]
Description: This western man wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His clothes are grease stained in places. His white hair, when down, is lengthy. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the west. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: Wishes to resurrect an old love; and retire the richest man in the west
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Antitoxin.
Norman Hampton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the south. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Mercenary business at a young age. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: To be a Engraver again; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist, Optimist. Flaws: Disease, Insane. Bonds: Job. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (200 gp).
Cory Preston, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Shepherd. His golden hair is braided into rings. His blue eyes are slightly larger than normal.
Personality: Eccentric and domineering, Cory will drive conversation. Cory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Shepherd soon after.
Motivation: To unite with his sister; and further expansion of business
Ideals: Extrovert. Flaws: Disease. Bonds: Job, Immigrant, Family. Occupation: Shepherd
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Blue quartz (5 gp). Rhodochrosite (5 gp).
Lance Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He has red hair. His amber eyes dart from person to person.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 8 years old his parents immigrated from the west. Lance was born on a far western desert where he grew up under the tutelage of his father, an expert Soapmaker. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Adventurer, Immigrant. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Ralf Clifford, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and someone believes him a fraud
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Deep blue spinel (300 gp). Aquamarine (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
