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NPC Generator

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Advanced [show]


Norman Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, pastel, dusty cloak. His chestnut hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Norman was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To reunite with his old friends; and to reunite with his absent father

Ideals: Disciplined. Bonds: Enemies, Family, Criminal record, Adventurer. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Norman Wilberforce, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Gilbert Sutton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his hair in dreadlocks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Bounty Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Joker. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Sutton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp. Jade (40 gp).


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears violet trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Tailor, who enjoyed hunting, Charles was taken on many hunting expeditions. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Racist, Impulsive. Bonds: Nature, Guardian, Criminal record. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Charles Warwick, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Robert England, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a brown handlebar mustache and slicked back brown hair. This hazel eyed northerner is not easily forgotten.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: Born to a Miller, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Athletic, Justice, Gifted. Bonds: Enemies, Poor. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Robert England, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with violet stripes complete with hood. He is physically well-built. He wears his brown hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Attractive, Criminal record. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Bertram Remington, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10000 cp.


Social Check DCs

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