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NPC Generator

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Advanced [show]


Godfrey Soames, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His head has been shaved. His eyes are gray and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Godfrey Soames, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Everard Clinton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case, he is not a threatening figure. His white hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He then took over the family business and is one of the better Shepherd for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he seems to be bored by most things

Flaws: Hedonist, Mundane. Bonds: Attractive, Job, Debt. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Clinton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Remington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up longsword and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and he is content

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Wymar Remington, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears black trousers with green and brown striped suspenders. He wears various colorful collared shirts. His moppish auburn hair is in a traditional bowl cut. His ears are large.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has never given up on his painting dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Everard Blankley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 3000 cp. 1 Superior lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Shane Weston, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a violet vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. His auburn hair is knotted and matted. He has a dull look in his blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Shane Weston, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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