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NPC Generator

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Advanced [show]


Don Kendall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting white shirt and pants. His blonde hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has never given up on his music dream.

Motivation: Many dire rats want him driven away.

Ideals: Artistic. Flaws: Ugly, Hedonist, Shy. Bonds: Rich. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Don Kendall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears white trousers with blue and pastel striped suspenders. He wears various colorful collared shirts. He keeps his black hair in a flapper bob. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: Born to a Interpreter, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Glassblower.

Motivation: Expand his business; and he feels threatened by others

Flaws: Fearful, Insane. Bonds: Attractive, Job, Poor. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Wymar Churchill, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Athletics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). A delicate silver chain set with a tourmaline (40 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Anselm Garrick, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His silver hair is cut short. His eyes are brown and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs

Ideals: Gifted. Flaws: Shy, Insomniac, Disease. Bonds: Enemies. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Anselm Garrick, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lewis Kent, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy black pantaloons and a green scarf. His brown hair is cut short. His fierce blue eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 7 years old his parents immigrated from the south. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Optimist, Gifted, Logical. Bonds: Poor, Immigrant. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Kent, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 9 (-1)9 (-1) 13 (+1)18 (+4)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 3000 cp. Malachite (9 gp). Malachite (9 gp).


Social Check DCs


John Rylan, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to hide his balding. His eyes are a pleasant brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Disciplined. Flaws: Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

John Rylan, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. 1 Magnifying glass. 1 Good lock.


Social Check DCs

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