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NPC Generator

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Advanced [show]


Dean Badger, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his bastard sword. His head has been shaved. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Dean hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Dean Badger, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)5 (-3) 10 (+0)12 (+1)
Skills History -1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a long white beard, and similarly colored long hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him.

Ideals: Philantrophist, Impeccable. Bonds: Rich, Attractive, Religious. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Diggory Graeme, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 13
Languages Common, Aquan, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lance Norton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Adventurer, and he perpetually has his pickaxe ready. His silver hair is cut short. His eyes, though not visible through his cowl, are violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Lance was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Lance Norton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Ralf Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ralf was raised in a hard working conservative environment. His childhood dream was to be a Mercenary, but he was a colossal failure. He now mingles about in high society.

Motivation: To prove his worth to the world; and he is greedy

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Family. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Cornish, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Everburning torch. 8 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Gerald Wheatley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white armored body suit, with a simple black line shooting up and back down. He keeps his chestnut hair in a pixie cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Bowyer

Voice: Old thin voice

Attributes [hide]

Gerald Wheatley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 5 (-3)15 (+2) 13 (+1)13 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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