Dustin Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. His tied-back hair is golden. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.
History: The child of a Stylist, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Flaws: Secretive, Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp.
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. With bright black hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants to meet his childhood hero.
Flaws: Disease, Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Wymar Palomarez, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears baggy blue pantaloons and a brown scarf. With a patchy black beard and wild black hair. His eyes are hazel and he is always smoking a pipe.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Depressed. Bonds: Nature, Criminal record, Adventurer. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Anthony Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His silver hair is knotted and matted. His violet eyes peer out from beneath his top red hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying brother.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Military, Nature, Criminal record. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2
Possessions: 28000 cp. Brass mug with jade inlays (200 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item.
Percival Hadlee, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light white in addition to tight pants. His red hair is cut short. He has green eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is obsessed with his god.
History: The child of southern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He has achieved small success as a Navigator.
Motivation: His religion dominates his actions; and his relatives are trying to arrange a marriage
Ideals: Athletic. Bonds: Enemies, Religious, Immigrant, Job, Family. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
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