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NPC Generator

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Advanced [show]


Rolf Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His blonde hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Fawcett, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)18 (+4) 13 (+1)10 (+0)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Terran, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20 pp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Raymond Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Disease, Forgetful. Bonds: Immigrant. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Raymond Blakely, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Anselm Thackeray, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a grey suit, blue shirt, and black tie and is in decent physical shape. He has a long blonde beard with little hanging trinkets. His fierce gray eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Military, Adventurer. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Anselm Thackeray, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)8 (-1) 16 (+3)11 (+0)
Skills Arcana +1, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Trey Payton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His auburn hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: He has money and likes to spend it.

Flaws: Depressed. Bonds: Rich, Military, Criminal record. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Trey Payton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Balimaar Home, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green coat over a grey low-cut shirt, and a broad hat upon his head. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Justice. Flaws: Insomniac, Disease. Bonds: Criminal record. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Home, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)8 (-1) 16 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs

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