Reynard Lester, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tan trousers with red and blue striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His eyes are likewise brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Barber soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Job, Slave. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Odo Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a worn and beaten armor. His silver hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Odo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: To find somewhere to settle down; and revenge
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +1
Possessions: 1900 sp.
Raymond Gracey, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His skin is also unnaturally pale. His golden hair is greasy and uncared for. His gray unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: The child of a Assassin, who enjoyed hunting, Raymond was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up morningstar and armor he uses now. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and human compassion
Flaws: Ugly, Disease, Antagonistic, Addict. Bonds: Nature. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 30 pp. 1 Minor magic item.
Gerald Shelly, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan costume with the symbols of death on his torso. He is bald on top and has large black tufts of hair around his ears. His eyes are hazel and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.
History: Gerald hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Athletic. Flaws: Ugly, Depressed, Shy. Bonds: Enemies. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Hugh Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He sports a long golden beard, and similarly colored long hair. His eyes are blue.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Architect again; and sabotage a competitor
Flaws: Insane, Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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