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NPC Generator

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Advanced [show]


Richard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He wears his white hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist. Flaws: Secretive. Bonds: Poor, Slave, Criminal record, Adventurer. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Yeardley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 15000 cp.


Social Check DCs


Dustin Wharton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Map Maker. He has dyed his greying black hair a little too much giving a sharp black color. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Flaws: Ugly, Shy, Hedonist, Mundane. Bonds: Job. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Dustin Wharton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 8 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Hunter Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a golden handlebar mustache and slicked back golden hair. His amber eyes are passionate and lively.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the large cave and found the beat up longsword and armor he uses now. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Flaws: Insane. Bonds: Immigrant, Nature, Family. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Hunter Pinkerton, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His black hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Military. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Mitchell, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 11 (+0)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Peter Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His long golden hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He feeds upon the attention of others.

History: When he was but 7 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Passionate, Fighting. Bonds: Poor, Attractive, Immigrant. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Altham, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)9 (-1) 10 (+0)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 sp. Alexandrite (1200 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs

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