Raymond Altham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His small hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Optimist, Fighting. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 5 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate. 1 Banded mail. 1 Chain shirt.
Shane Marlee, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. He wears a wide-brimmed hat to cover his moderate length silver hair. His violet eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Shipwright, Shane learned a great deal about his mother's area of expertise. A freak accident while working with his Assassin mother left him crippled. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Disease. Bonds: Religious, Job. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Thunderstones.
Don Perry, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is knotted and matted. His gray eyes dart from person to person.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants
Ideals: Artistic. Bonds: Attractive, Enemies, Military, Nature. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
Kyle Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His chestnut hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insane. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
William Morley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy red hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to find somewhere to settle down
Flaws: Selfish, Mundane. Bonds: Poor, Attractive, Job. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1600 sp. Jasper (40 gp). Fire opal (400 gp). Black pearl (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!