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Advanced [show]


Kyle Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear black tank tops with brown pants. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Kyle was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Insane. Bonds: Criminal record, Attractive, Family. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Kyle Barclay, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp.


Social Check DCs


Gerard Tattersall, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears black leather gloves, a black jacket, and tight pants. His hair is cut close to his head. He has several tiny opal earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Ruler like his mother before him.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Attractive, Rich, Job, Military. Occupation: Ruler

Voice: German accent

Attributes [hide]

Gerard Tattersall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilbert Coombs, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of bows on his belt, each one with a opal on the hilt. His golden hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: Gilbert was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.

Motivation: Wants to raise his children well; and doesn't want to be a painter and was forced into it by his family

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Guardian, Family. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Gilbert Coombs, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 cp.


Social Check DCs


Dean Bradshaw, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is renowned for his bright green suits and hats. He has moderate length brown hair. His eyes are amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Dean studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Dean Bradshaw, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)14 (+2) 6 (-2)7 (-2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Lapis lazuli (5 gp). Onyx (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long brown hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Crown-heir mother left him crippled. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Anselm Tindall, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)9 (-1) 5 (-3)13 (+1)
Skills Medicine -1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Brown-green garnet (110 gp). Banded agate (12 gp).


Social Check DCs

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