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NPC Generator

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Advanced [show]


Alex Hallewell, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 4 years old his parents immigrated from the west. His childhood dream was to be a Servant, but he was a colossal failure. He became a Scribe soon after.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he wants to meet his childhood hero

Bonds: Attractive, Job, Has a crush, Adventurer, Immigrant. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Alex Hallewell, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a violet poncho over his likewise colored trousers and shirt. He is an epitome of beauty. His silver hair is cut short. His eyes are amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also hits on women, regardless of circumstances.

History: Balimaar was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Job. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Balimaar Blankley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Norman Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered red stockings. He has a moderate pudge and is not very fit. He has shaved his head bald. His hazel eyes peer out from beneath his wide-brimmed black hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Norman was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fortune-teller like his mother before him.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Nature, Attractive, Job. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Norman Crawford, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a grey collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His brown hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Logical, Impeccable. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Marleigh, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Acrobatics -1, Stealth -1
Senses Passive Perception 9
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 2800 sp. Freshwater pearl (14 gp). Coral (80 gp).


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in green turtlenecks beneath a white coat with tan slacks. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Rich, Enemies. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Marlee, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Tourmaline (40 gp). Moss agate (14 gp). 1 Silk rope.


Social Check DCs

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