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Advanced [show]


Kyle Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy white pantaloons and a violet scarf. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Painter, who enjoyed hunting, Kyle was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Seamstress.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Optimist. Flaws: Mundane. Bonds: Nature, Job. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Kyle Graham, Male Human Fighter 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)18 (+4) 18 (+4)14 (+2)
Skills Arcana +7, Stealth +3
Senses Passive Perception 14
Languages Common, Undercommon, Halfling, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Full Plate.


Social Check DCs


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries hand crossbows. His black hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Gunter Ainsworth, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)9 (-1) 16 (+3)9 (-1)
Skills Insight +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Watson, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his silver hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.

History: Everard was raised in a hard working conservative environment. A gifted student he started as a Barkeep, but he got bored and became a Sculptor. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Athletic, Professionalism. Flaws: Insane. Bonds: Job. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Watson, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Hunter Home, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west his family was never financially stable. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Hunter Home, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Clerebold Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His hair is black and very short. His skin is flawless and his violet eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Entrepeneur, Fighting. Bonds: Attractive, Religious. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Clerebold Altham, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 9 (-1)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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