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NPC Generator

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Advanced [show]


Chad Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely black suit with tan socks and a vest with buckled shoes. His long black hair is drawn into a two foot long braid. His violet eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: He was born in the south. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Disciplined. Flaws: Lazy, Racist. Bonds: Immigrant, Job. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Hadlee, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 7 (-2)9 (-1)
Skills Athletics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Nicholas Blakeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky black painted plate armor. His black hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Bookbinder and found it very stressful. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Optimist, Fighting, Artistic. Bonds: Job, Enemies. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Nicholas Blakeley, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Rich purple corundum (900 gp).


Social Check DCs


Gomory Clapham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. He has shaved his head bald. His blue eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Brewer business at a young age. Cursed with vampirism at a very young age, Gomory has worked very hard to control his curse. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Shy, Disease. Bonds: Job. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Gomory Clapham, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Religion +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Mitchell, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Trym Davenport, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His red hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family Trym was born on a far western forest where he grew up under the tutelage of his mother, an expert Locksmith. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Selfish. Bonds: Attractive, Criminal record, Immigrant. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Trym Davenport, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1600 sp.


Social Check DCs

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