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Hubert Home, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he's attracted to the pc

Ideals: Logical, Optimist. Flaws: Ugly, Selfish, Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Hubert Home, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Charles Easton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly golden, has prominent grey streaks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: He was born in the north, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Easton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Good lock.


Social Check DCs


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His black hair is singed and shortened. His ears are large.

Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Has a crush, Religious, Enemies. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Atterton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Heward Hornsby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Spy does. His hair is blonde and curly. His eyes are likewise amber.

Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Flaws: Shy. Bonds: Job, Has a crush, Religious, Enemies. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Heward Hornsby, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 14 (+2)9 (-1) 14 (+2)18 (+4)
Skills Investigation +1, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 400 gp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Adventurer does, and carries lances. He has done his best to style his chestnut hair to look like a famous performer. His eyes are hazel and beady.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arnold was raised in a hard working conservative environment. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Arnold Graham, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 2600 sp.


Social Check DCs

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