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NPC Generator

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Advanced [show]


Adam Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a wide-brimmed hat to cover his moderate length golden hair. His eyes are blue and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He struck the Bounty Hunter job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Forgetful. Bonds: Nature, Immigrant, Job. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Adam Compton, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Jet (70 gp). Lapis lazuli (15 gp). Star ruby (1400 gp). Jade (70 gp).


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: This southern man is typically in his Marshal uniform. His clothes are grease stained in places. He has white hair. He wears an eyepatch.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Marshal business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Insane. Bonds: Job, Poor, Immigrant. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Anderton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Amber (110 gp). Chrysoprase (60 gp).


Social Check DCs


Richard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. With a patchy white beard and wild white hair. He has a dull look in his brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a forest tribe. He has had some formal singing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Richard Cotton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2200 sp. 2 Antitoxin. 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Frederick Colby, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His black hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Unemployed in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Racist. Bonds: Attractive, Job, Military. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Frederick Colby, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 10 (+0)6 (-2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 27000 sp.


Social Check DCs


Manfred Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of sickles on his belt, each one with a sapphire on the hilt. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His job bores him to no end. He has decided to make it more interesting.

History: He is the product a well kept family trust fund and as such has never really known need. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Secretive. Bonds: Adventurer, Criminal record, Rich. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Van Es, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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