Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, green, dusty cloak. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's attracted to the PC; and to end his boredom
Flaws: Mundane. Bonds: Attractive, Has a crush, Rich, Criminal record. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
Possessions: 800 gp. Freshwater pearl (16 gp). Black pearl (1400 gp).
Godfrey Cotton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Fearful, Insane. Bonds: Adventurer, Nature. Occupation: Soapmaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Gold and topaz bottle stopper cork (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Good lock. 1 Good lock. 1 Silk rope.
Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he typically wears tan cloth garments or leather armor. He keeps his red hair in a pixie cut. His green eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Gunter studied abroad. He moved out north to avoid the crime he committed. He has worked as a Miner like his mother before him.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to be a glassblower again
Ideals: Philantrophist, Gifted. Bonds: Criminal record, Job, Enemies. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Hugh Ogden, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized opal on his right hand. His red hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes peer out from beneath his deerstalker grey hat.
Personality: He is extraordinarily eccentric. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Marry his brother to traveling adventurers.
Flaws: Insane. Bonds: Rich, Family, Slave, Enemies. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Geoffrey Oakley, Male Human [Permalink]
Personal [hide]
Description: A 5'4" northern man, he is wearing a long, black cloak. His black hair is thinning but still full. His thin eyebrows rest above his beady green eyes.
Personality: He is irascible and easily irritated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Hedonist, Addict. Bonds: Nature, Debt. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp. 2 Alchemist’s fire. 2 Alchemist’s fire. 3 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
