Drogo Byron, Male Human [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. His black hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, his parents were killed by a giants raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Ugly, Hedonist. Bonds: Adventurer, Family, Enemies. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Kyle Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast desert. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Clerebold Alby, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His chestnut hair is cut short. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.
Motivation: To clean up the streets; and to protect his home
Ideals: Entrepeneur, Pacifist, Fighting. Bonds: Guardian, Nature. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Everburning torch.
Alexandre Alby, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears a lot of dark rich colors, with gold accents. His black hair is still thick. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.
History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Painter
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 10 (+0) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +5
Possessions: 40 pp. Jade (150 gp). Amber (150 gp).
Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy pastel pantaloons and a tan scarf. He wears his golden hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Carpenter, but he got bored and became a Cartwright. He then took over the family business and is one of the better Cartwright for hire.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Shy. Bonds: Military, Job. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
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