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Advanced [show]


Bernard Middleton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan leather gloves, a tan jacket, and tight pants. His hair is short and silver. His brown eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Lazy, Racist. Bonds: Immigrant, Job, Poor. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Bernard Middleton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. Brass mug with jade inlays (400 gp).


Social Check DCs


Charles Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, his parents were killed by a orcs raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Guardian, Enemies. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Charles Tyndall, Male Human Fighter 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)13 (+1) 16 (+3)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is bristling with hidden weapons, mostly scythes and monstrous two handed axes. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Miner, who enjoyed hunting, Gerald was taken on many hunting expeditions. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and seeks redemption

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)8 (-1) 16 (+3)13 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. Chalcedony (30 gp). Tourmaline (60 gp). Eye agate (14 gp).


Social Check DCs


Don Hayley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Professionalism, Persistence. Flaws: Sensitive. Bonds: Rich, Criminal record. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Don Hayley, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Golden yellow topaz (800 gp).


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long golden hair kept up in a rat tail. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Winterbourne, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. Chrysoberyl (110 gp). Silver pearl (110 gp). Chalcedony (70 gp).


Social Check DCs

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