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NPC Generator

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Advanced [show]


Hugh Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man wears a red tunic with white highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. He wears a top hat to cover his moderate length silver hair. His green eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Nature, Adventurer, Debt. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Hugh Kimberly, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 18 (+4)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


John Astley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of luck around his neck, and a longsword on his belt. His chestnut hair is greasy and uncared for. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

John Astley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Whitby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a hunchback. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Military, Immigrant. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Gerald Whitby, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)8 (-1) 9 (-1)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Hourglass. 1 Silk rope.


Social Check DCs


Gilbert Lancaster, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His broad hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Immigrant, Poor. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Gilbert Lancaster, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)15 (+2) 6 (-2)15 (+2)
Skills Perception +0, Performance +4
Senses Passive Perception 14
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is obsessed with his god.

History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and to protect his home

Ideals: Fighting. Bonds: Guardian, Religious, Nature, Family. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Bertram Clayton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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