Randal Axton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear grey pants and tee shirts. His deerstalker hat is riddled with cuts and holes. He has gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Hunter Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is blonde and curly. His violet eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and find a way to reverse the transformation of his brother
Flaws: Greedy. Bonds: Rich, Criminal record, Family. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Amber (100 gp). 1 Half-Plate.
Wymar Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. He sports a long golden beard, and similarly colored long hair. His hazel eyes are slightly larger than normal.
Personality: Eccentric and domineering, Wymar will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Wymar was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 6000 sp.
Simon Oakley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is typically in his Body Guard uniform. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Simon was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown cloak and cross-gartered black stockings. He sports a long chestnut beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the large cave and found the beat up halberd and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Impeccable. Bonds: Attractive, Has a crush, Rich, Nature. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
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