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NPC Generator

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Advanced [show]


William Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His fierce gray eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

William Tindall, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)8 (-1) 15 (+2)18 (+4)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp. 1 Half-Plate.


Social Check DCs


Balimaar Tickle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He has a white handlebar mustache and slicked back white hair. He has brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Poor. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Balimaar Tickle, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)9 (-1) 17 (+3)8 (-1)
Skills Athletics +4, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Sard (20 gp). Rose (20 gp).


Social Check DCs


Peter Shelby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Peter was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly. Bonds: Rich, Guardian, Military, Job. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Peter Shelby, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 14 (+2)7 (-2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Conrad Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long chestnut beard with little hanging trinkets. His eyes are amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Athletic, Pacifist, Persistence. Flaws: Antagonistic. Bonds: Slave. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Conrad Sherwood, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Percival Churchill, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is bristling with hidden weapons, mostly kukris and longswords. His tied-back hair is golden. His eyes are green.

Personality: Eccentric and domineering, Percival will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of northern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and human compassion

Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Criminal record, Immigrant. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Percival Churchill, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 7 (-2)14 (+2)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Alexandrite (800 gp). Rich purple corundum (1200 gp). Chrysoberyl (160 gp). Black pearl (800 gp). 1 Average lock. 1 Small steel mirror. 1 Healer’s kit. 1 Disguise kit.


Social Check DCs

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