Lewis Fawcett, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. He has a moderate pudge and is not very fit. His golden hair is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his father.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He became a Jeweler soon after.
Motivation: Expand his business; and further expansion of business
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Attractive, Poor. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Thomas Wellington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is typically in his Merchant uniform. He has a hunchback. With a patchy auburn beard and wild auburn hair. He has brown eyes and a white hat with a grey feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's father didn't care for him much, and the feeling was mutual. He became a Merchant soon after.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Family. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
Miles Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple green line shooting up and back down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 9000 cp. Golden yellow topaz (500 gp).
Arnold Addington, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He carries with him a set of monstrous two handed axes on his belt, each one with a amber on the hilt. His brown hair is still thick. He has hazel eyes and a grey hat with a brown feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Sabotage a competitor; and he is greedy
Ideals: Fighting, Logical. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 5 (-3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 29000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item.
Guy Bradly, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue top hat and blue clothes. He is bald on top and has large brown tufts of hair around his ears. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Guy was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and further expansion of business
Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 13 (+1) | 16 (+3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Undercommon, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 300 gp. 1 Everburning torch. 1 Everburning torch.
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