Gerald Blyth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He wears his brown hair down. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Stylist in town.
History: Born to a Assassin, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He struck the Stylist job and began his own company from there.
Motivation: To clean up the streets; and to protect his home
Ideals: Professionalism. Bonds: Job, Poor, Nature, Guardian. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp. 1 Magnifying glass.
Charles Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long red beard with little hanging trinkets. His eyes are green and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Philantrophist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. 1 Everburning torch. 4 Holy water. 3 Acid flasks.
Balimaar Budd, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Spy like his father before him.
Motivation: Seeks redemption; and to end his boredom
Ideals: Gifted. Flaws: Mundane, Addict. Bonds: Poor, Job, Criminal record. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp. 2 Holy water. 1 Antitoxin. 2 Holy water.
Arnold Marlowe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Shepherd, who enjoyed hunting, Arnold was taken on many hunting expeditions. A gifted student he started as a Shepherd, but he got bored and became a Architect. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Addict, Shy. Bonds: Immigrant, Nature, Job. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (500 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Kyle Alton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a black and grey handkerchief worn on his right side. His red hair is smooth and relatively long. His brown eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he is a bit of a kleptomaniac
Flaws: Selfish, Racist. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 cp. Rhodochrosite (7 gp). Sard (60 gp). Hematite (7 gp). Hematite (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!