Don Yeardley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He keeps his chestnut hair in a flapper bob. His violet eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He would rather hide behind his crafts than deal with other people.
History: Don was born with his mother's beautiful face. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often
Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. Azurite (14 gp). 1 Everburning torch. 4 Alchemist’s fire.
John Gresham, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His white hair is still thick. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. Black velvet mask with numerous citrines (80 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerard Adley, Male Human [Permalink]
Personal [hide]
Description: This man wears a white vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He wears his silver hair up. He has a dull look in his violet eyes.
Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a mountains tribe. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Ugly, Forgetful, Fearful. Bonds: Nature. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Godfrey Braxton, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He usually wears his tan robe and has his whip always slung over his shoulder. He keeps his auburn hair in a pixie cut. He has green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Scribe, Godfrey learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: Wants to have a good time and be beloved.
Ideals: Justice, Optimist. Bonds: Attractive, Job, Slave. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 23000 sp. Eye agate (8 gp). Malachite (8 gp). Rock crystal (50 gp). 1 Minor magic item.
Clerebold Tattersall, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears just a brown suit, marred by teas. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.
History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Criminal record. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!