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NPC Generator

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Advanced [show]


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Courier soon after.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Athletic, Professionalism, Fighting. Bonds: Job, Guardian. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Gerard Walcott, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 13 (+1)17 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Drogo Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white small hat and white clothes. He is an epitome of beauty. His hair is red, silky, and of moderate length. His green eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Attractive, Rich, Slave. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Drogo Whitby, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Don Heiser, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Don Heiser, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)8 (-1) 8 (-1)13 (+1)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 2 Alchemist’s fire. 2 Alchemist’s fire. 3 Antitoxin.


Social Check DCs


Percival Morton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His half smiles and brown eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Justice. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Percival Morton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)16 (+3) 9 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (200 gp). Banded agate (5 gp). Aquamarine (200 gp).


Social Check DCs


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Anselm Cornish, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 16 (+3)8 (-1)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. Lapis lazuli (6 gp). Amber (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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