Geoffrey Brixton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.
History: When he was but 3 years old his parents immigrated from the west. Geoffrey was born on a far western mountains where he grew up under the tutelage of his father, an expert Carter. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Carter
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Trym Cornish, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy auburn hair. His green unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Professionalism, Persistence. Flaws: Disease, Insomniac. Bonds: Religious. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Norman Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His white hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Job. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. Moss agate (6 gp). Amber (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theodoric Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His golden hair is cut short with large spiked bangs in the front. His eyes are green.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His job bores him to no end. He has decided to make it more interesting.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Theodoric has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Criminal record, Poor. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
Anthony Clinton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a grey poncho over his likewise colored trousers and shirt. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Anthony was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Racist, Impulsive. Bonds: Family, Adventurer, Criminal record. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Orc, Draconic, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 12000 cp.
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