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Advanced [show]


Everard Landon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large red tufts of hair around his ears. His eyes are brown and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Insomniac, Hedonist. Bonds: Slave, Poor. Occupation: Mason

Voice: American accent

Attributes [hide]

Everard Landon, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +3, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 30000 cp. Banded agate (7 gp). Iolite (20 gp). Jet (110 gp).


Social Check DCs


Gerald Morley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. He wears a Stetson hat to hide his balding. His brown unseeing eyes seem to look past you.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.

History: He got into the Performer business at a young age. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business.

Ideals: Athletic, Artistic. Flaws: Disease, Antagonistic. Bonds: Poor, Job. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Gerald Morley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2400 sp. Black pearl (300 gp). Freshwater pearl (8 gp). Sard (70 gp).


Social Check DCs


Bertram Springfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Insane, Addict. Bonds: Attractive, Religious, Rich, Criminal record. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Bertram Springfield, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 46000 sp. Tourmaline (150 gp). 1 Minor magic item.


Social Check DCs


Bernard Mori, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown coat over a grey low-cut shirt, and a feathered hat upon his head. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is a Hag in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his writing dream.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Artistic, Professionalism. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Bernard Mori, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Gunter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of greatswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Adventurer, Religious. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Gunter Cumberbatch, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)17 (+3) 14 (+2)9 (-1)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 pp.


Social Check DCs

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