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NPC Generator

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Advanced [show]


Charles Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a simple yellow robe with white stripes complete with hood. His black hair is knotted and matted. He has several tiny aquamarine earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Disciplined, Justice, Artistic. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Charles Bradshaw, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1000 sp. Golden yellow topaz (1100 gp). 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. He has brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small plains village. He has had some formal music training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Logical, Justice. Bonds: Nature, Criminal record. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Ernest Watson, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Good lock. 1 Simple lock. 1 Disguise kit.


Social Check DCs


Odo Vance, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is blonde, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Odo Vance, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics -1, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +3

Possessions: 30 pp. 2 Smokesticks. 1 Antitoxin. 2 Thunderstones.


Social Check DCs


Gilbert Compton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. His hair is brown and curly. His eyes are a pleasant amber.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: He was born in the north, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Bonds: Military, Immigrant, Nature. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Gilbert Compton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He was granted druidic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs; and wants a kiss

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Gerard Carlton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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