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Advanced [show]


Henry Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit, and he perpetually has his falchion ready. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Philantrophist. Bonds: Has a crush, Adventurer, Slave. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Henry Crawford, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 8 (-1)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is renowned for his bright tan suits and hats. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Extrovert, Gifted. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Attractive. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Eastoft, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Chatham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Norman Chatham, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 3 Alchemist’s fire. 7 Acid flasks.


Social Check DCs


Dustin Appleton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple black robe with white stripes complete with hood, he is not a threatening figure. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dustin hails from a village terrorized by giants. In his 13th year, his parents were killed by a giants raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: A deep hatred of giants; and revenge

Ideals: Philantrophist, Fighting. Flaws: Insane, Fearful. Bonds: Enemies. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Dustin Appleton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear blue clothing when he does not wear armor. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He got into the Roofer business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has since lost track of the people in his past.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Justice. Bonds: Attractive, Job, Debt, Family, Rich. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Gentry, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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