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NPC Generator

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Advanced [show]


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large brown mantle and cape that has been intricately interwoven into his violet robe. His auburn hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Military, Nature. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Altham, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 90 pp.


Social Check DCs


Alex Weld, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his brown hair down. His eyes are blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Alex was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Alex Weld, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)16 (+3) 7 (-2)18 (+4)
Skills Animal Handling +1, Intimidation +7
Senses Passive Perception 8
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 20000 cp. 2 Tanglefoot bags.


Social Check DCs


Clerebold Snape, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears grey painted combat armor at almost all times. He wears his brown hair up in a very large beehive style do. His eyes are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Tailor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and to reunite with his absent father

Ideals: Athletic. Bonds: Job, Family, Religious. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Clerebold Snape, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 1900 sp.


Social Check DCs


Odo Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated, Professionalism. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Moreno, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He has blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Ideals: Gifted. Bonds: Family, Job. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Trey Stafford, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 17 (+3)7 (-2)
Skills Performance +0, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs

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