Simon Tatum, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear black pants and tee shirts. His hair is brown and curly. His green eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Sage profession.
History: He was born to loving parents in a slum to the west. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by giants. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: A deep hatred of giants; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Poor. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Trym Hale, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears bulky brown painted plate armor. He is an epitome of beauty. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of drow once and for all.
History: Born in the west to a Junk Dealer, Trym learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Junk Dealer soon after.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Family. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Adelard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. His hair is short and blonde. He has several tiny aquamarine earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Animal Trainer profession.
History: He was raised in a island tribe. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Joker, Gifted. Bonds: Rich, Job, Nature. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Magnifying glass. 1 Small steel mirror.
Chad Kitchur, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and is dressed in a clean tan cloak covering his clean studded leather. His long chestnut hair is drawn into a two foot long braid. His skin is flawless and his gray eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. He worked as a nervous Assassin and found it very stressful. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he is greedy
Flaws: Shy. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Red spinel (50 gp). Deep green spinel (50 gp).
Bernard Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His silver hair is lengthy and is close to two feet long. His ears are large.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying sister.
Motivation: Many goblins want him driven away.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Golden pearl (40 gp).
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