Hubert Kitchur, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his auburn hair in a pixie cut. His gray eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the east. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business; and to be a masseuse again
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp. 1 Chain shirt. 1 Half-Plate.
Dustin Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. His silver hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his broad pastel hat.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Layabout, but he was a colossal failure. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Fearful. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Alexandrite (500 gp). Coral (160 gp). 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Average lock. 1 Masterwork Artisan’s tools.
Ernest Beckwith, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.
Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is a Chromatic Dragon in disguise. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants to meet his childhood hero
Ideals: Extrovert. Bonds: Adventurer, Military, Family, Enemies. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
John Read, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Bricklayer mother left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and meet up once more with his childhood friend
Ideals: Philantrophist, Justice, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. White pearl (100 gp). Deep green spinel (100 gp). White pearl (100 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.
Gilbert Wellington, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. With a patchy red beard and wild red hair. His gray eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has never given up on his writing dream.
Motivation: He feels threatened by others.
Ideals: Gifted, Artistic. Flaws: Ugly, Shy, PTSD. Occupation: Bookbinder
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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