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NPC Generator

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Advanced [show]


Cory Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: Cory was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him.

Ideals: Entrepeneur, Impeccable, Philantrophist, Persistence. Bonds: Attractive. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Springfield, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair down. His violet eyes peer out from beneath his Stetson grey hat.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Antagonistic, Shy. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

William Wordsworth, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)6 (-2) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 4 Antitoxin. 4 Alchemist’s fire. 4 Acid flasks. 1 Everburning torch.


Social Check DCs


Charles Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with blue stripes complete with hood. He has a moderate pudge and is not very fit. He has shaved his head bald. He has several tiny aquamarine earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Charles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Selfish, Insane, Ugly. Bonds: Rich, Criminal record. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Charles Asheton, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 6 (-2)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Finely wrought small gold bracelet (40 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Climber’s kit. 1 Small steel mirror.


Social Check DCs


Dean Compton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Gifted. Bonds: Nature, Has a crush. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Dean Compton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Gunter Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is greasy and uncared for. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and his religion dominates his actions

Flaws: Ugly, Shy. Bonds: Rich, Family, Religious. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Brownrigg, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs

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