Conrad Mitchell, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.
History: He is a Maurezhi in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Hedonist, Lazy, PTSD. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Peter Garrick, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears blue trousers with green and blue striped suspenders. He wears various colorful collared shirts. His golden hair is heavily combed to the right. His fierce hazel eyes like to dwell on things.
Personality: Eccentric and domineering, Peter will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His mother raised him in a mountain cabin. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Extrovert. Bonds: Poor, Attractive, Nature, Family. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Diggory Shelly, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well
Ideals: Disciplined, Impeccable. Flaws: Secretive. Bonds: Rich, Mentor, Family. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Arnold Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin tan vertical stripes and green pants. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Flaws: Insane, Antagonistic. Bonds: Job, Rich, Criminal record. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 6 (-2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. Rose (40 gp). Freshwater pearl (9 gp).
Heward Watson, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. His red hair is unkempt and raggedy. His eyes are green and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 5 (-3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
